gunslinger build outward

This proc further reinforces that Charged Burst is supposed to be used twice and turns Aimed Shot from a 2s cast into a 1.5s cast, meaning it is a GCD. Defensive cooldowns (DCDs) are not used just to stop you from getting killed, theyre there to minimize overall damage taken. From the perspective of the highest burst, the second option is best, though from my limited testing, I didnt see a noticeable difference between the two from the perspective of sustained DPS.

If youre able to take Perfect Scheme, you get a nice bit of extra DR for 15 seconds that should help when you find yourself needing to activate Bag of Tricks. This gap is not present if you are taking the Relentless Shots ability tree buff.

Sharpshooter specifically also has 1 discipline passive that affects Hunker Down: Stay LowIncreases the duration of Hunker Down by 3 seconds.

It can be a little different than the standard rotation because everything is off cooldown, including your OCDs and relic procs. Gunslinger - 3v3 Deathmatch Build.

It does not matter if you use it on cooldown or only immediately after a Penetrating Rounds grouping.

Also note that Frost Bullet has an AoE component, and will actually apply your pistol's effects in that explosion radius. The 15% increased armor penetration for 10 seconds is only equivalent to a 5.25% damage increase for your weapon attacks (so everything but Vital Shot and Bombing Run). Three types of damage, monstrous Impact, healing, AoE and debuff without having to manually reload your pistol.

This makes Sharpshooter pretty capable in burst checks even though it does have to apply Vital Shot. There are two main builds stat wise - dex/agi and dex/vit/int. Be sure to take advantage of this proc whenever you have to use Below the Belt since it mitigates the DPS loss from having to spend a GCD to stun something.

This is the rotation you use at the very beginning of the fight and for burst DPS checks. Please note that properly timing subsequent Smugglers Lucks can result in a slightly shorter cooldown duration.

Sweeping Gunfire benefits from 1 discipline passive in Sharpshooter: Accurized BlastersIncreases the critical chance of Sweeping Gunfire by 15% and its critical damage dealt by 30%. This ability applies a root, which is an ability that stops you from moving, but does not stop you from activating abilities directly, it also breaks on damage after 2 seconds. Mixing all three bullet imbues with powerful dagger skills makes this build deadly at any range and able to control and disable enemies with repeated stuns and high burst damage. Completing the quests for a given faction will net various rewards, some of which are detailed below.

The dedicated guide contains tips for all roles in both PvE and PvP. The Build Essentials are what I consider to be the core components that make the build viable.

Str: Dump.

It really doesnt matter when exactly Burst Volley gets used in relation to Trickshot and the next Penetrating Rounds, though it will probably help your sanity if you keep things consistent. As a defensive cooldown, its your cheese ability. Outward Build: Elemental Gunslinger Knight | The Night King's Brand Build 8,384 views Apr 10, 2019 80 Dislike Share Save Lunatik Gaming In this video I showcase my Paladin Build featuring. Please be careful to not activate Smugglers Luck again until you consume the previous stack. Browse through Cube, Chaos, Leveling and Raid builds to find the one that fits your unique playstyle. In case you arent familiar, pushback is when the progress of your cast is pushed back as a result of taking damage. In PvE, this will generally only be used for specific mechanics since most things youd care about stunning are immune. Stacks up to 2 times. Its easily one of the strongest spammable AoE abilities in the entire game. The options have several similarities across the Combat Styles: This means almost all disciplines had 5 abilities locked away behind choices with the option for players to keep up to 3 of them. It has a relatively steep learning curve through its three weapon cycle but in return, rewards with a high-value party utility and high personal damage.

We will all do what is possible to maximize the damage of any weapon that you use. I dont know why they decided it would make sense from a lore perspective for a Tech attack to apply a Ranged debuff.

Get as much as you can as fast as you can. This is a short build guide and I hope you enjoy it. A long time ago, they could cleanse with Dodge, just like Operatives can. You should be able to spam Sweeping Gunfire to your hearts content and deal extra splash damage with Aimed Shot. (Ranged/Energy/Direct/Single-Target/Instant)This ability is only usable on targets that have less than 30% of their max health, but it still hits pretty hard, much harder than Charged Burst or Trickshot. Best Sharpshooter Gunslinger Builds in 7.0. To be clear, Operative / Scoundrel DPS is by no means required and is not the only Combat Style that provides the DPS debuffs used by Sharpshooter, they are just the most efficient and allow greater flexibility in terms of what the other group members can bring. This ability technically does not do any AoE damage, but it will only ever be used in AoE situations so I am going to talk about it here.

(Ranged/Energy/Direct/AoE/Channeled)This is your spammable AoE.

Even if you mess up, keep doing the rotation!

What happens if I dont have time to finish a cast before moving? Outward offers four factions to join, one of which you must join to complete the story. (Tech/Internal/Periodic/Single-Target/Instant)Vital Shot also helps to diversify the damage output of Sharpshooter which would otherwise be entirely direct weapon damage (besides the very occasional Bombing Run). If healers call out for players to use their Medpacs or if you find yourself having to use yours and see that the rest of the group could also probably benefit from their Medpac.

When Below the Belt is used, you get a proc that enables Quickdraw to be used against any target regardless of remaining health and makes that use of Quickdraw deal 15% more damage.

This build is for those that want to be able to use any rifle or pistol weapon. Note: You can also utilize the Energy Regulator implant in exchange for Locked and Loaded, allowing you to give up the Energy Barrels ability tree buff, without losing DPS, but you dont gain any DPS on the dummy while Locked and Loaded is more generically useful. Your Energy regeneration is increased indirectly thanks to the alacrity increase in excess of the 1.3s GCD as well as through a direct increase in your Energy regeneration rate.

Sharpshooters AoE tactical adds AoE damage to some of your abilities, so just keep doing your rotation and adhering to the priority I listed for when to use Sweeping Gunfire over your other abilities and youll be fine. Their sustained DPS is very low and their burst DPS is okay, but nothing to write home about. These benefits include; High DPS as you can focus your damage on specific targets and take them out with ease.

The more notable distinction is that youll have to use Cool Head if you dont use Trickshot.

This build doesnt eliminate the gap in your rotation and still offers a good sustained DPS increase. (Ranged/Energy/Direct/Single-Target/Instant)Depending on your ability tree build, you may need to use this ability during the gap in your rotation sometimes when Cool Head is unavailable in order to keep your Energy at a safe level.

(Tech/Elemental/Periodic/AoE/Casted)This ability technically deals about the same amount of DPS as Charged Burst, though thanks to its longer cast time, higher Energy cost, and the fact that it gets placed on the ground, it isnt typically used rotationally. Illegal Mods is pretty weak for Sharpshooter in PvE.

Operatives are in a similar situation where they lost Surrender, but have access to a passive that gives effects they lost to Dodge. Since damage intake management is primarily a tank and healer job, this ability is primarily to make their lives easier.

This used to be more prevalent back before 3.0 when you had to actually spec into pushback protection, but now every class gets a reduction on it as part of some passive. This is why theres always so much emphasis on the AoE RDT buffs and part of why Gunslingers should generally have very low DTPS. Guarding is now a tank-only ability, which is the logical next step since the nerf to Guard for DPS partway through 6.0 was ineffective at stopping its ubiquity in PvP. Gunslinger Meta Pvp Deathmatch SP: 340 2. This is not a personal defensive cooldown. This Energy regeneration is essential to you being able to do your rotation. If your favorite trick is "use gun on man", the Gunslinger is for you.

Here are the Legendary Items you should use as a Sharpshooter Gunslinger. Aside from damage #s its completely irrelevant what pistol im using with it. The reason for this is that you dont have to change the way you gear in order to benefit from the effect. I will update this section of the guide when that vendor is released.

This passive is a bit buggy. The buff lasts 20 seconds, but only affects the very next use of a single ability, and that specific ability has a cooldown that is less than 20 seconds. This ability can also be used in the gap slot for some rotational AoE, though make sure at least one target gets hit by the entire thing.

If you arent in cover, you will run out of Energy. This means that the cover bar isnt really useful anymore, so feel free to turn it off in the settings (User Interface > General > uncheck Enable Cover Bar). How mana do you need?

You will slightly delay Aimed Shot and Penetrating Rounds if you do this, but youd only miss out on a single use of each of those abilities if you were using Bombing Run on cooldown in a fight that lasts over 15 minutes. It still significantly reduces the effectiveness of their DCD, but not all the way. Its great for burst DPS checks are tight enough and frequent enough to where you need 2 charges of Smugglers Luck for each one and cant get that with the normal cooldown.

Finish up with a Blood Bullet, and if they're somehow still alive they'll be heavily debuffed and ready to take 6x damage from your Opportunist Stab. It gives you 100% defense/resist chance for the duration of the roll, meaning youre completely immune to taking damage during your roll, provided that its damage that is mitigable, so it wont work against things like 0 damage kills and typeless damage. This means your average AoE RDT is only 20% compared to most other disciplines which have 100% uptime on 30% AoE RDT. It's not shown here but if you want to continue role-playing as the Night King, the final skill of the Shaman tree lets you raise the dead. Usually, the raid lead will tell you when they want it or a tank will ask for it, but if you see someone getting hit by a bunch of enemies, chuck this at them.

In addition, many extremely situational abilities were pruned entirely. Outside of specific mechanics, its not usually something at your disposal in group content.

Now were basically transitioning into the normal rotation once we start doing Charged Burst. Hunker Down also provides CC immunity. Kazite Spellblade is optional here, I took it for the stats from breakthrough and another boost to dagger damage via Infuse Frost, which also helps Brand stay powerful late-game. The Gunslinger runs on Dexterity, but you need some Wisdom for Grit Points.

The increased crit chance from Relic of Devastating Vengeance proc synergizes with the Lucky Thoughts ability tree buff to make it more consistent and enable you to benefit from all the passives that increase critical damage dealt .

Just keep adding one augment at a time until you reach the desired percentage.

Build Essentials: Sharp Shot Energy Barrels Ballistic Redistribution Efficient Ammo Locked and Loaded Legendary Improved Targeting Legendary Refraction Point Tactical Item. The increased alacrity makes it so you can fit the Penetrating Rounds channel and an additional Trickshot into a similarly sized window of time, even though the gap is normally only a GCD. This can happen whenever you have 2 charges of Smugglers Luck, which will always be the case during your opener. Its not the end of the world to use this ability for movement though since there isnt a lot of damage you can do when out of cover anyway, so sometimes you just have to give up the GCD.

You can use whichever feels more comfortable to you. Each discipline has 8 choices where they pick 1 of 3 options.

Rotations are usually pretty consistent, though there can be some decision-making for a few GCDs. This proc also helps to reinforce that Trickshot is only supposed to be used once per every 2 Charged Bursts.

Stay behind the boss and cause havoc.

Its still a noticeable DPS increase for the specs that provide it, but as a DPS debuff and piece of raid utility, it doesnt matter. In fights where youll be taking a high amount of sustained damage, its important to use your DCDs in the order that maximizes your overall uptime. This means you should literally be activating it on cooldown unless theres about to be downtime or youre saving it for a burst DPS check. The teleporting animation is significantly longer for Hideout because theres an actual teleportation animation you have to do prior to teleporting but after pressing the button rather than Phase Walk where you just wave your hand and pop up somewhere else instantaneously.

No level 80 mods or moddable gear will be available with the launch of 7.0. It doesnt really matter when you use your second charge of Smugglers Luck so long as its after your first Aimed Shot and before the next.

Either pick a different option when it can happen (and your raid lead may ask you to stop taking it if it continues to be a problem) or make sure that youre greater than 10m away from those enemies, which isnt always possible.

If you played in the last expansion, hold onto whatever you have, though it is unlikely that youll be able to salvage all of them. Since Vital Shot has to be applied and Burst Volley was activated, the gap in your rotation has already been used and then some, so Aimed Shot will likely be coming off cooldown partway through your Charged Burst x2 grouping, which is fine. Great if your enemy somehow survives your barrage of bullets, or if you just need to save on mana. The Gunslinger is a very, very powerful class in Raids because of their high mobility and high crit damage.

Tell them you have it available for them to ask for. This page serves as a resource for players to share builds with other members of the community. In addition, it can also be used while moving if youre taking Hot Pursuit.

The cutoff is 9 uses of Quickdraw, which takes a little over 90 seconds, so if the boss has enough health to where youre using more than 9 Quickdraws, then you should skip using the Trickshot procced by Quickdraw and just use Quickdraw exclusively in the gap slot until there are 90 seconds left since Trickshot + a Vital Shot tick is less than the damage dealt by Aimed Shot or Penetrating Rounds.

Outward Wiki. Using both Quickdraw and its Trickshot will cause you to delay Penetrating Rounds and Aimed Shot, though since those abilities have such long cooldowns, it takes a little while for you to delay them long enough for it to result in you missing out on an extra use of each of them and you arent actually losing DPS until this happens.

In addition, when you arrive at the gap in your rotation where you only have time to use a single Charged Burst, youll still get one stack of this proc to increase the damage dealt by your next Trickshot, which will typically be the one after using Aimed Shot or Penetrating Rounds, which helps with your burst in some cases.

Discerning the damage type relevant to what Surrender mitigates is fairly easy; if the attack is coming directly from a lightsaber swing or blaster, its a Melee/Ranged attack and if its anything else, its probably force/tech. You wont be using this too often anymore in group content. Unless theres a mechanic that prevents you from dealing damage or forces you to stop DPSing, you should not stop DPSing.

This will probably result in higher max parses, but theyll be less consistent. The act of teleporting with Hideout breaks your channel after teleporting, even if youre still in range while Phase Walk does not break your channels (provided youre still in range). I recommend the Relic of Focused Retribution for all content.

You gear for the 10% defense/resist chance they have and then if there is some additional effect that messes with accuracy, like the clouds of dust you encounter during the Foreman Crusher fight in KP, its generally much stronger, so 30% wouldnt do enough. Use Cool as soon as it's available out of combat and load a Frost Bullet, as it will remain until you fire it. Thankfully, we dont have to bother with carrying around a second set of relics anymore because all endgame content is being balanced for level 80.

In 6.0, they gave Gunslingers Phase Walk. There should be no need to save Cool Head for emergencies in case you mess up your rotation.

How can I maximize my uptime? In order to deal maximum damage, Sharpshooter requires 2 other DPS debuffs: Sharpshooter is extremely independent when it comes to DPS debuffs. Gunslinger PvP Skill Build Lost Ark lets players customise characters by levelling up skills and giving them special attributes via "tripods", functioning like a talent system. Outward Immortal GUNSLINGER BUILD 3,772 views Apr 11, 2019 22 Dislike Share Save Spiffdaddy 50 subscribers This is a tanky Gunslinger "I'm your huckleberry". Unless you know that a big hit is coming up and you dont have anything else available, this ability is best used if you can time it for when Hunker Down is not active, or on cooldown if theres just a bunch of damage going out. Activating Smugglers Luck twice in a row will just refresh the duration of the buff. Build Essentials can include important ability tree .

If youre switching targets temporarily, like to an add that needs to be focused down, only apply Vital Shot if youll get more than 5 ticks out of it, otherwise using Charged Burst instead will deal more damage.

If you come across something you believe I havent considered, like a build, rotation, or opener, that performs equal to or better than what I recommend, please tell me about it in the comment. Which ability do I use right now that will provide me the most DPS?

The formula for determining how much damage an AoE ability does per GCD such that it can be compared to single-target abilities is: (Damage Dealt/Number of GCDs) x Number of Enemies. Support Vulkk with a monthly Patreon pledge, Best Sharpshooter Gunslinger Builds in 7.0, which mods to purchase from Hyde and Zeek in SWTOR.

Here are the groupings: Using the Aimed Shot and Penetrating Rounds groupings on cooldown always take priority, and then you use the Charged Burst x2 grouping, and then youll have about a 1 GCD gap before Aimed Shot comes off cooldown. Equip whichever version of these relics that has the highest item rating. Without the Lay Low ability tree buff, Hunker Down has 30% uptime if its activated on cooldown. It used to be Sharpshooters most damaging ability, but thanks to the Agitating Energies tactical and Penetrating Blast ability tree choices, it has some competition when it comes to sustained DPS. If you think Medpacs are too expensive, its time to get Biochem on one of your alts or even better, your raiding toon so that you can make your own or get reusables. Some examples (you do not need to use any of this, just to help you get started): To get the most out of this build .

You do need to be mindful of what type of damage youre mitigating with Surrender because it changes what other defensives youre allowed to use at the same time. The only reason I can see is that its a debuff that gets used by all 3 specs. In actual raids, youll probably need to apply it more often. Bombing Run is used as your first pre-cast ability because it has a 3 second delay before it actually deals its first tick of damage, enabling you to precast another ability before pulling. It is highly unlikely that a fight will last long enough where this delay will be enough to where it will result in missing out on a use of the Adrenal.

Thankfully, there is another ability called Crouch, which just always deploys your portable cover shield wherever you are currently standing.

You should wait to enter cover until after you cast Bombing Run though because you dont want to proc your relics from the passive healing from your Vital Regulators utility before you actually enter combat. The spec is designed such that you use the other two groupings of abilities once each before the third becomes available again. Its still necessary to activate Cool Head ASAP if you find yourself below 45 Energy, but its less optimal to wait that long if you can help it.

Charged Burst will typically be used twice in a row or when the gap in your rotation comes, youll use it once.

This inconsistent behavior can cause problems in raiding, which is why you should just remove the Take Cover ability from your bar entirely. Youre able to use it immediately after every single Penetrating Rounds, Aimed Shot, or Quickdraw, or after 2 Charged Bursts in a row. Its about as strong as Saber Ward, Deflection, and Explosive Fuel + Oil Slick, which are the strongest DCDs tanks have against adds, though it doesnt last quite as long.

Utility points are gone! This is important because Charged Burst is far too expensive to use as often as we want to use it without this passive. Reset Engagement also causes the final tick of Penetrating Rounds to knock back its target if they are within 10m of you.

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Without this proc, Trickshot has a longer cooldown and would not be usable in the way that youre supposed to use it.

A lot of the time, adds just dont survive that long.

If you want to see it in action, just try to do your rotation on enemies out of cover.

Sharpshooter permanently lost access to 3 abilities: Some abilities and effects have been renamed since different Origin Stories now have access to the Combat Style. I take Ballistic Redistribution because I prefer to never have to worry about Energy, but you probably wont need it very often outside of longer fights.

Here is how many targets it takes for Sweeping Gunfire to surpass each of your rotational abilities in terms of damage per GCD, so if at least X number of targets are present, you can keep channeling Sweeping Gunfire instead of one going into one of these groupings: If you ever use this ability in a boss fight, make sure youre taking the Efficient Ammo ability tree buff. Hunker Down now directly provides the 60% AoE RDT (reduced damage taken); there is no utility point required. That's all there is to it. In addition, you can still teleport while stunned, so even if the button is grayed out, it will still work. I did not observe a significant DPS difference from this approach. Tell them to git gud and read a tank guide! If you really want to be a clicker, I highly recommend you at least keybind this ability or you will have trouble with some of the shorter casts that need to be interrupted. I will be updating all of my class guides as I become able to test them more thoroughly and as balance changes are released, though this will take time as I am just one person with many different class guides to maintain. This ability is both a defensive cooldown and movement ability.

Mittens of Death is a Character Build in Outward, created by AquaBBQ. There are very few disciplines that match Sharpshooters level DPS debuff independence. I have yet to encounter a situation in PvE where this is a good thing, so you either need to be mindful of when that can happen and prevent it. This build can kill groups of trash quicker in solo content, but you miss out on feeling like a Gunslinger.

You may want to consider using the AoE build for Heroics. The minimum skills a player will want to have for the PVP build for their Gunslinger include the following with their respective recommended Tripods: Skill.

That said, there is still 1 discipline passive, 1 advanced class proc, and 1 advanced class passive that provide significant benefits to you while in cover: FoxholeIncreases your Energy regeneration rate by 1 per second while in cover. It's considered to be one of the hardest classes to play, due to having to shuffle around your weapons, but it is also one of the most rewarding when played correctly. They can offer some AoE, but it comes at a great cost to single-target sustained damage.

When you create a new Charged Burstr or Gunslinger, the ability that gets placed on your bar is called Take Cover. Even with the inconsistent uptime, you can easily wind up taking less damage than other classes since you can control when your mitigation is active to take less damage against big hits.

These builds result in the highest DPS because the individual options synergize with each other to amplify the individual effects.

This build is designed to do AoE damage and will not be viable for sustained DPS checks. Smugglers Luck grants a buff that makes your next Aimed Shot an autocrit. Aimed Shot has 1 proc associated with it that is relevant to your rotation. The only reason I mention this proc is because it will show up on your bar. The Build Essentials are what I consider to be the core components that make the build viable.

Curated Builds User Builds. Here are some times when its generally a good idea to use Scrambling Field: Dont save it for a rainy day because today is that rainy day!

In this video I showcase my Paladin Build featuring the unique sword called Brand. This ability resets the cooldowns of all the abilities I have mentioned in this section thus far plus Pulse Detonator. 3 choices which are just old Utility effects.

The true advantage of this build is its Energy efficiency, which enables you to not have to worry about using Cool Head at all as well as be able to spam Sweeping Gunfire to your hearts content, making it a great option for fights with a light amount of AoE. Since the mitigation is so short, it can be fairly difficult to time, so you may need to practice it a little bit, and dont be afraid to completely stop DPSing for a moment if theres something that will kill you if you dont do the cheese correctly. Hideouts cooldown is twice as long as Phase Walks.

Part of knowing a fight is understanding how much damage you take and what you can do to mitigate that damage.

In addition, when you enter cover after using Hightail It, you gain Hunker Down for the first 3 seconds. Vital Shot is applied prior to your first Trickshot because you only need to use Trickshot before your next ability that procs it and Vital Shot does not proc Trickshot. If you try to mix and match, you will find that you either run out of Energy too quickly or otherwise deal less DPS.

Gunslingers have a slightly shorter cooldown duration on their hard stun than most other classes. Vital Shot is the only ability that isnt covered by the debuffs Sharpshooter provides for itself.

If you do constantly have to rebuild it because the fight has a lot of downtime, you will have slightly less DPS overall.

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gunslinger build outward